Tuesday 10 November 2009

steps of creating comics

  1. Choose a concept. Comics don't have to be funny or about superheroes. It can be anything you want. Just about any story - long or short, happy or sad, silly or serious - can be told in comic form.
  2. Write your story. This doesn't need to be a full script or someails based on what you've written. Thumbnails are small, sketchy versions of each page. Use the thumbnails for your "plot breakdown" - decide how much of the story you will tell on each page and in each panel. Think about how to compose each panel and how to make your point to the reader. Don't be afraid to try lots of different thumbnails, organizing your story in different ways. Since they're small and sketchy, you won't have to spend as much time on them as you would a fully drawn page.
  3. Practice drawing the characters, locations, and objects that will be in your story. The pros call these "model sheets." The more you practice, the more consistent the drawings will be, making it easier for your reader to "read" your artwork. Making sure you know how each character looks from all angles will help your readers identify them, even if there's a lot of action around them on your pages.
  4. Look at the flow of the story in your final thumbnails and place the text in each panel. This includes dialogue, thoughts, narration, and sound effects. You may want to write this out in a script.
  5. Draw the panel borders for your final pages. Use your final thumbnails as a guide. This can be loose at this stage, as you begin to place your final artwork in the space of the page. You may decide something from the thumbnail needs to be slightly larger, or smaller, or be emphasized more or less. This is the time to make those last second decisions.
  6. Lightly write in the lettering. You may be tempted to start drawing first, but you need to make sure there's room for your text boxes and word or thought balloons. Planning the placement of your copy now will save you many headaches later.
  7. Sketch in the drawings. Make sure that everything in each panel is clear and works the way you want it to. Are drawings crowding the lettering so it's smushed into one corner and hard to read? Is a word balloon covering an important detail in your artwork? Is everything clear and easy to understand? This is called "penciling." Some artists use non-repro blue pencils to rough in their characters and panel designs. The reason is that this very light blue pencil is invisible to photocopiers and black and white printing processes, so there's no need to erase them later. Starting with non-photo blue will let you stay really loose until your major figures are in place. Then you can refine the artwork with your pencil. Work light - any lines that overlap your ink work will show in the final comic pages.
  8. Finish up your pencils. Add details to the characters, objects, and backgrounds.
  9. Ink your finished pages if desired. Some artists just leave the work in pencils ("Herobear and the Kid" is one example). Most comics, however, are inked over the finished pencils. Use whatever you feel most comfortable with - or consider handing the pages off to someone else to be inked (like the big companies do). Using Penstix, Rapidograph, or quills, brushes and India ink will bring life to the work. Pay close attention to line weight - generally, outside or defining lines are thicker, while details like facial lines and fabric wrinkles are lighter and more delicate. Ink in the lines of the borders.
  10. Set your type or ink your letters in. Lettering is extremely important - it tells half of your story, while the pictures tell the other half. Hand lettering can be time consuming and difficult, but it looks superb when done by a talented calligrapher. Use pencil to rough in your letters - nothing looks worse than running out of room in a word balloon. Or consider using Word or something similar, and a font like Comic Sans to make your letters perfect and legible. Don't forget to spell check!!
  11. Continue doing this with every page until the comic is finished.

TIPS
  • Make sure your comic is easy to read. The readers should know what is happening in each panel and what panel comes next without you having to explain it to them. Try giving your comic to a friend to read. Don't tell them what the story is. When they finish reading, ask them about it. See if they had any problems following the story and if there are places you can improve it.
  • Think about how using different kinds of panels in different places affects you story. Do you want to show a man driving to work in ten panels or one? Do you want the big surprise in your story to come at the start of a page, at the end of one, or after the reader turns a page? Do you want to start your story with a close-up of your main character, a scene of her room, or a big panel showing the city she lives in? There are no right or wrong answers, only what works best for your story.
  • Not every panel needs words. Sometimes you can say more by using just pictures. If you draw man falling down the stairs, you don't need to have him saying "Oh, I'm falling down the stairs!" for your reader to know what's going on.
  • Try to set up a dynamic flow by planning your action and the direction characters are moving, looking, etc. to help direct your reader to the next place you want them to read. In other words, the last panel of the left-hand page might show your character looking up toward the first panel of the right-hand page, cuing your reader to go there next.
  • Some people leave their comics in pencil form. Others go over the lines with inks, color them, or finish them in different ways.
  • Lined or ruled paper is good for making your thumbnails, and white printer paper is good for final drafts of comic books.
  • color final draft with colored pencils because markers will bleed through and crayons will make your papers stick together
  • When drawing a comic, you could try to draw from your imagination.

WARNINGS
  • Take frequent breaks. Hunching over a table or drawing board for hours at a time can hurt your neck and back.
  • Make sure that your light source is good. If you want to see what you are doing, you need to have your light coming from the right side of you. If you are right-handed, you need to have your light on your left side. If your are left-handed, you need your light on your right side. This is because if you have you light source on the wrong side, your hand will block the light and cast shadows over your paper.
  • Careful not to make smudges when drawing. One technique is to use another paper under your hand to keep skin's natural oily residue off your work.
  • Eat. But afterward, wash your hands prior to sitting down to your work again. Be sure your hands are spotless and dry.
  • Some people look down on the use of Comic Sans as it is a common font. You might try to pick out another font just for your comic that fits it well, especially if you are targeting a large audience.
  • To avoid smudging any of your pictures drawn in pencil or ink, turn the paper as you draw and check your hands for graphite or ink so you don't leave fingerprints on the paper
  • Make sure your desk is clear of glue or anything sticky before you draw to avoid damage to your paper.
  • Do not use sharpie or any permanent marker to avoid the ink bleeding through.
  • DO NOT keep paper out to avoid little brother or sister ruining your comic.
  • Do not copy from other works of other cartoonists.
taken from wikihow.
Any other theories?